Wednesday 5 September 2012

I Am Alive by KaOs (896 MB)


When it comes to ideas, I Am Alive has a lot of great ones. Imagine a third-person action game set in a town ravaged by an earthquake; it’s a world where you have to scrounge for bullets, food and survivors while climbing around like a post-apocalyptic Nathan Drake. That could easily be the pitch for I Am Alive, but when it comes to turning those ideas into a video game, everything becomes a cumbersome, frustrating mess. The kicker to all of this is that I Am Alive looks bad. The animations are stiff, and the dust cloud you get stuck in seems like a cheap way to do away with draw distances.

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